Page History
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VFB Menu
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The V-Ray Frame Buffer menu holds the main frame buffer commands. Some of the options are also available in the VFB toolbar for a quick access.
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Locks the mouse pointer coordinates and displays information for the selected pixel. | ||
Shows corrected colors. | ||
Shows the V-Ray Log which contains messages about the render process. The V-Ray Log is also available in the Log tab. | ||
Displays the red channel. | ||
Displays the green channel. | ||
Displays the blue channel. | ||
Displays the Alpha channel. | ||
Saves the image to disk. Select and hold the icon to bring up the submenu: Save current channel – Saves the current channel to an image file format; | ||
Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image. | ||
Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. With this option enabled, you can right-click on the image and select Lock bucket starting point to lock the bucket (or sampling) starting point. | ||
Enables/disables test resolution in the VFB. Select and hold to bring up the submenu to select the percentage of the render resolution to set as the test resolution. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog. | ||
Renders rectangular regions in the VFB. See the Region Render section for more information. | ||
Renders multiple polygonal regions in the VFB. See the Region Render section for more information. | ||
Enables the Debug shading/Isolate selected options in IPR. Select and hold to choose between the different modes: Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader; | ||
Starts IPR. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras. | ||
Cancels the current render. When the render is cancelled, the Denoiser is not applied or saved, equivalent to the behavior of the Cancel button in the Rendering window. | ||
Stops the ongoing rendering at its current state. It takes the render's current state as valid to perform all post-rendering tasks such as post-effects or image output saving. | ||
Starts rendering. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras. When pressing Shift + this button, starts Render last and the last rendered viewport/camera is rendered. | ||
Pauses interactive rendering when using V-Ray GPU. | ||
Refreshes interactive rendering. |
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A search field where you can filter the images based on the scene paths and notes. The filter text is selected when pressing Enter from the keyboard. |
If the Render History is disabled, a link to the Settings History tab is displayed in the panel.
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If you want to keep the layers that come with the Max scene, turn the Auto Load Layers option off from VFB > Options > History tab. If you want to load layers from an external image, enable the Auto Load Layers option and check how you save those images. |
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Filters
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The redesigned V-Ray VFB provides a variety of filter presets. The Filters panel preset previews provide easy check of multiple color corrections scenarios. Applying one of the filters, adds it as a folder on top of the layer tree. On the next filter load the top preset folder in the layer tree is replaced by the new corrections. To create custom filters in the VFB Layers panel right-click on a folder containing correction layers and save it as a .vlpdir file. Change presets directory from V-Ray Frame Buffer > Options menu > VFB Settings > Filter/Layer presets > Path. Personal custom filters are now shown in the panel and can be loaded quickly.
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Refreshes the preview thumbnails. | |
Applies the selected thumbnail preset folder to the layer tree. |
A text search field which provides fast location of the desired filters. The filter text is selected when pressingEnterfrom the keyboard. |
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Double-click on any preview thumbnail applies its preset folder to the layer tree. |
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Тhe default correction presets are located in C:\ProgramData\Autodesk\ApplicationPlugins\vray3dsmax20xx\vfbpresets for 3ds Max 2022 and later and C:\Program Files\Chaos\V-Ray\3ds Max20xx\vfbpresets for 3ds Max 2021 and previous. |
Layers
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The redesigned V-Ray Frame Buffer includes a suite of color corrections and tools for adjusting the image. The tools are added as layers and displayed in a layer tree. You can enable or disable a particular tool using the visibility icon (). The Frame Buffer includes a suite of color corrections and tools for adjusting the image. The tools are added as layers and displayed in a layer tree. You can enable or disable a particular tool using the visibility icon (). The icon indicates that a layer is disabled. All layers have a vertical line marker for clear differentiation between fixed and flexible layers. Fixed layers are marked with a grey line, while newly added layers, which can be moved around freely and put into groups, are marked with a blue line.
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Creates a layer. Multiple layers of the same type can be added. Folder – Allows grouping multiple layers in folders. This is only available when the Source layer is set to Composite; For more information, see the Layers page. | |
Deletes the selected layer(s). | |
Saves a layer tree preset. | |
Loads a layer tree preset. | |
Quick access to custom layer presets. You must set the path to it in the VFB Settingsthe Layer/Filter Presets. | |
Undo various actions related to layers such as create, delete, reorder, or modify a layer. | |
Redo various actions related to layers such as create, delete, reorder, or modify a layer. |
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