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The VRayLightMix Render Element is useful to change for changing the appearance of the image by controlling the lights in the scene.

In the example below, we've created two different light setups with the help of VRayLightMix: sunset and night. The Sunset appearance is achieved by using sunlight and an additional softlight to simulate light coming from the outside. The Night appearance is achieved by setting the Sun Multiplier to 0, changing the Color multiplier of the outside light to blue, increasing the Intensity multiplier of all interior lights and tinting them with warmer colors (all ceiling and built-in furniture VRayLights), adjusting the self-illumination multiplier of desk and ceiling lights, shaded with VRayLightMtl.

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Before after
afterLabelNight
beforeLabelSunset
Panel
borderStylenone

Panel
borderStylenone

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Notes

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Fancy Bullets
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  • VRayLightMix requires Consistent lighting elements and internally switches render elements calculation to this mode even if the option (placed in the Global Switches tab) is disabled in the UI.
  • VRayLightMix does not work with the Irradiance Map GI engine.
  • With V-Ray 6, update 1, instanced lights by VRayInstancer / Forest Pack / Rail Clone, etc. are part of the Light Select RE of the respective source light.
  • Light mix is available even during the Light Cache calculations.